using Verse;
using Verse.AI;

namespace RimWorld;

public class WorkGiver_HaulGeneral : WorkGiver_Haul
{
	public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false)
	{
		if (t is Corpse)
		{
			return null;
		}
		return base.JobOnThing(pawn, t, forced);
	}
}
